34 lines
924 B
Ucode
34 lines
924 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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//=============================================================================
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// Subsystem: The base class all subsystems. Subsystems usually
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// correspond to large C++ classes. The benefit of defining a C++ class as
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// a subsystem is that you can make some of its variables script-accessible,
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// and you can make some of its properties automatically saveable as part
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// of the configuration.
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//
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// This is a built-in Unreal class and it shouldn't be modified.
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//=============================================================================
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class Subsystem extends Object
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abstract
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native
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transient
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inherits(FExec);
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cpptext
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{
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// USubsystem interface.
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virtual void Tick( FLOAT DeltaTime )
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{}
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// FExec interface.
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virtual UBOOL Exec( const TCHAR* Cmd, FOutputDevice& Ar ) { return 0; }
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}
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defaultproperties
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{
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}
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