91 lines
1.8 KiB
Ucode
91 lines
1.8 KiB
Ucode
//=============================================================================
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// AIPlugin
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class AIPlugin extends PluginBase within BaseAIController
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native(Plugin)
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abstract;
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var const protected{protected} BaseAIController MyBaseAIController;
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var const protected{private} bool bCustomSetupController;
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cpptext
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{
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virtual UBOOL SetupController(class ABaseAIController* Owner);
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// Called if bCustomSetupController == true
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virtual UBOOL SetupControllerImpl(class ABaseAIController* Owner) PURE_VIRTUAL(UPluginBase::SetupConrollerImpl, return TRUE;);
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UBOOL HasCustomControllerSetup() const
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{
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return bCustomSetupController;
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}
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FORCEINLINE const ABaseAIController* GetController() const
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{
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return MyBaseAIController;
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}
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FORCEINLINE ABaseAIController* GetController()
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{
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return MyBaseAIController;
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}
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};
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event ScriptSetUp()
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{
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}
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/**
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* ===========
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* DEBUG STATES
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* ===========
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*/
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state DEBUGSTATE
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{
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function BeginState( Name PreviousStateName )
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{
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//debug
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`AILog( "BEGINSTATE"@PreviousStateName, 'State' );
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}
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function EndState( Name NextStateName )
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{
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//debug
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`AILog( "ENDSTATE"@NextStateName, 'State' );
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}
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function PushedState()
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{
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//debug
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`AILog( "PUSHED", 'State' );
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}
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function PoppedState()
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{
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//debug
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`AILog( "POPPED", 'State' );
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}
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function ContinuedState()
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{
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//debug
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`AILog( "CONTINUED", 'State' );
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}
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function PausedState()
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{
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//debug
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`AILog( "PAUSED", 'State' );
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}
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}
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defaultproperties
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{
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bCustomSetupController=false
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}
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