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KF2-Dev-Scripts/KFGame/Classes/KFSeqEvent_WaveEnd.uc
2020-12-13 18:01:13 +03:00

44 lines
1.5 KiB
Ucode

//=============================================================================
// KFSeqEvent_WaveEnd
//=============================================================================
// Event telling Kismet a wave has ended
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
// - Matt 'Squirrlz' Farber
//=============================================================================
class KFSeqEvent_WaveEnd extends SequenceEvent;
function SetWaveNum( int WaveNum, int WaveMax )
{
local SeqVar_Int SeqInt;
local SeqVar_Float SeqFloat;
foreach LinkedVariables( class'SeqVar_Int', SeqInt, "Wave Number" )
{
SeqInt.IntValue = WaveNum;
}
foreach LinkedVariables( class'SeqVar_Int', SeqInt, "Wave Max" )
{
SeqInt.IntValue = WaveMax;
}
foreach LinkedVariables( class'SeqVar_Float', SeqFloat, "Wave Pct Complete" )
{
SeqFloat.FloatValue = 100.f * ( float(WaveNum) / float(WaveMax) );
}
}
defaultproperties
{
ObjName="Wave Ended Event"
VariableLinks.Empty
bPlayerOnly=false
OutputLinks(0)=(LinkDesc="Normal Wave")
OutputLinks(1)=(LinkDesc="Boss Wave")
VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Wave Number",bWriteable=true)
VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Wave Max",bWriteable=true)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Wave Pct Complete",bWriteable=true)
}