37 lines
1.3 KiB
Ucode
37 lines
1.3 KiB
Ucode
//=============================================================================
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// KFMusicTrackInfo
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//=============================================================================
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// Describes a KF2 music track (start/stop event, song info, etc.)
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - It Was I
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//=============================================================================
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class KFMusicTrackInfo extends Object
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native
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hidecategories(Object);
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/** track to play (with vocals) */
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var() AkEvent StandardTrack;
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/** track to play (without vocals) */
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var() AkEvent InstrumentalTrack;
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/** event to stop both standard and instrumental tracks */
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var() AkEvent StopEvent;
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/** determines the minimum allowable game intensity for this track */
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var() byte MinGameIntensityLevel<ClampMin=0|ClampMax=10>;
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/** determines the maximum allowable game intensity for this track */
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var() byte MaxGameIntensityLevel<ClampMin=0|ClampMax=10>;
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/** whether this track should loop */
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var() bool bLoop;
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/** Name of track */
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var() name TrackName;
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/** Name of performing artist */
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var() name ArtistName;
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/** Name of album from which track comes */
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var() name AlbumName;
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defaultproperties
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{
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MinGameIntensityLevel=0
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MaxGameIntensityLevel=10
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} |