41 lines
1.1 KiB
Ucode
41 lines
1.1 KiB
Ucode
//=============================================================================
|
|
// KFPerk_Monster
|
|
//=============================================================================
|
|
// The perk class used when playing versus as Zed
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2016 Tripwire Interactive LLC
|
|
// Christian "schneidzekk" Schneider
|
|
//=============================================================================
|
|
class KFPerk_Monster extends KFPerk
|
|
native;
|
|
|
|
|
|
simulated event PostBeginPlay()
|
|
{
|
|
local KFPlayerReplicationInfo KFPRI;
|
|
|
|
super.PostBeginPlay();
|
|
|
|
if( Owner == none )
|
|
{
|
|
return;
|
|
}
|
|
|
|
KFPRI = KFPlayerReplicationInfo(KFPlayerController(Owner).PlayerReplicationInfo);
|
|
if( KFPRI != none )
|
|
{
|
|
KFPRI.bExtraFireRange = false;
|
|
KFPRI.bSplashActive = false;
|
|
KFPRI.bNukeActive = false;
|
|
KFPRI.bConcussiveActive = false;
|
|
KFPRI.PerkSupplyLevel = 0;
|
|
}
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_ZED'
|
|
ProgressStatID=INDEX_NONE
|
|
PerkBuildStatID=INDEX_NONE
|
|
} |