43 lines
1.6 KiB
Ucode
43 lines
1.6 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqEvent_MobileInput extends SeqEvent_MobileZoneBase
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native;
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cpptext
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{
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/**
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* Called each frame.
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* @param Originator is a reference to the PC that caused the input
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* @param OriginatorInput is a reference to the mobile player input assoicated with this object
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* @param OriginatorZone is a reference to the zone that caused this update
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*/
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void UpdateZone(APlayerController* Originator, UMobilePlayerInput* OriginatorInput, UMobileInputZone* OriginatorZone);
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}
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/** Holds the current axis values for the device */
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var float XAxisValue;
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var float YAxisValue;
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var float CenterX;
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var float CenterY;
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var float CurrentX;
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var float CurrentY;
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defaultproperties
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{
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ObjName="Mobile Input Access"
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ObjCategory="Input"
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OutputLinks(0)=(LinkDesc="Input Active")
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OutputLinks(1)=(LinkDesc="Input Inactive")
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VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="X-Axis",bWriteable=false,PropertyName=XAxisValue)
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VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Y-Axis",bWriteable=false,PropertyName=YAxisValue)
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VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Center.X",bWriteable=false,PropertyName=CenterX)
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VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Center.Y",bWriteable=false,PropertyName=CenterY)
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VariableLinks(4)=(ExpectedType=class'SeqVar_Float',LinkDesc="Current.X",bWriteable=false,PropertyName=CurrentX)
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VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="Current.Y",bWriteable=false,PropertyName=CurrentY)
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} |