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KF2-Dev-Scripts/GameFramework/Classes/SeqEvent_MobileInput.uc
2020-12-13 18:01:13 +03:00

43 lines
1.6 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_MobileInput extends SeqEvent_MobileZoneBase
native;
cpptext
{
/**
* Called each frame.
* @param Originator is a reference to the PC that caused the input
* @param OriginatorInput is a reference to the mobile player input assoicated with this object
* @param OriginatorZone is a reference to the zone that caused this update
*/
void UpdateZone(APlayerController* Originator, UMobilePlayerInput* OriginatorInput, UMobileInputZone* OriginatorZone);
}
/** Holds the current axis values for the device */
var float XAxisValue;
var float YAxisValue;
var float CenterX;
var float CenterY;
var float CurrentX;
var float CurrentY;
defaultproperties
{
ObjName="Mobile Input Access"
ObjCategory="Input"
OutputLinks(0)=(LinkDesc="Input Active")
OutputLinks(1)=(LinkDesc="Input Inactive")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="X-Axis",bWriteable=false,PropertyName=XAxisValue)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Y-Axis",bWriteable=false,PropertyName=YAxisValue)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Center.X",bWriteable=false,PropertyName=CenterX)
VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Center.Y",bWriteable=false,PropertyName=CenterY)
VariableLinks(4)=(ExpectedType=class'SeqVar_Float',LinkDesc="Current.X",bWriteable=false,PropertyName=CurrentX)
VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="Current.Y",bWriteable=false,PropertyName=CurrentY)
}