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KF2-Dev-Scripts/GameFramework/Classes/SeqAct_ModifyProperty.uc
2020-12-13 18:01:13 +03:00

41 lines
756 B
Ucode

/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ModifyProperty extends SequenceAction
native;
cpptext
{
#if WITH_EDITOR
virtual void CheckForErrors();
#endif
virtual void Activated();
};
/**
* Struct used to figure out which properties to modify.
*/
struct native PropertyInfo
{
/** Name of the property to modify */
var() Name PropertyName;
/** Should this property be modified? */
var() bool bModifyProperty;
/** New value to apply to the property */
var() string PropertyValue;
};
/** List of properties that can be modified */
var() editinline array<PropertyInfo> Properties;
defaultproperties
{
ObjName="Modify Property"
ObjCategory="Object Property"
}