233 lines
7.1 KiB
Ucode
233 lines
7.1 KiB
Ucode
//=============================================================================
|
|
// KFWeap_Flame_CaulkBurn
|
|
//=============================================================================
|
|
// The "Incinerator" flamethrower
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
// Greg Felber
|
|
//=============================================================================
|
|
|
|
class KFWeap_Flame_CaulkBurn extends KFWeap_FlameBase;
|
|
|
|
/** Effect for the pilot light. */
|
|
var() protected KFParticleSystemComponent PSC_PilotLight2;
|
|
/** Socket to attach the pilot light to. */
|
|
var() name PilotLight2SocketName;
|
|
|
|
simulated protected function TurnOnPilot()
|
|
{
|
|
local float OwnerMeshFOV;
|
|
|
|
if (bPilotLightOn)
|
|
return;
|
|
|
|
OwnerMeshFOV = MySkelMesh.FOV;
|
|
|
|
// Attach and start up the pilot light
|
|
if( PSC_PilotLight2 != None )
|
|
{
|
|
MySkelMesh.AttachComponentToSocket( PSC_PilotLight2, PilotLight2SocketName );
|
|
|
|
PSC_PilotLight2.ActivateSystem();
|
|
|
|
// Turn on the low flame, turn off the high flame
|
|
PSC_PilotLight2.SetFloatParameter('Pilotlow', 1.0);
|
|
PSC_PilotLight2.SetFloatParameter('Pilothigh', 0.0);
|
|
|
|
PSC_PilotLight2.SetFOV(OwnerMeshFOV);
|
|
}
|
|
|
|
super.TurnOnPilot();
|
|
}
|
|
|
|
simulated protected function TurnOffPilot()
|
|
{
|
|
|
|
Super.TurnOffPilot();
|
|
|
|
if( PSC_PilotLight2 != None )
|
|
{
|
|
PSC_PilotLight2.DeActivateSystem();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adjust the FOV for the first person weapon and arms.
|
|
*/
|
|
simulated event SetFOV( float NewFOV )
|
|
{
|
|
Super.SetFOV(NewFOV);
|
|
|
|
// Set the light emitter to the same FOV as the weapon mesh
|
|
if( MySkelMesh != none )
|
|
{
|
|
if( PSC_PilotLight2 != None )
|
|
{
|
|
PSC_PilotLight2.SetFOV(MySkelMesh.FOV);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
defaultproperties
|
|
{
|
|
FlameSprayArchetype=SprayActor_Flame'WEP_CaulkBurn_ARCH.WEP_CaulkBurn_Flame'
|
|
|
|
Begin Object Name=PilotLight0
|
|
Template=ParticleSystem'WEP_CaulkBurn_EMIT.FX_CaulkBurn_pilot_light_01'
|
|
End Object
|
|
|
|
PilotLightSocketName=FXPilot1
|
|
PilotLight2SocketName=FXPilot2
|
|
|
|
// Pilot lights
|
|
Begin Object Class=PointLightComponent Name=PilotPointLight0
|
|
LightColor=(R=250,G=150,B=85,A=255)
|
|
Brightness=0.125f
|
|
FalloffExponent=4.f
|
|
Radius=128.f
|
|
CastShadows=False
|
|
CastStaticShadows=FALSE
|
|
CastDynamicShadows=TRUE
|
|
bCastPerObjectShadows=false
|
|
bEnabled=FALSE
|
|
LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
|
|
End Object
|
|
|
|
Begin Object Class=PointLightComponent Name=PilotPointLight1
|
|
LightColor=(R=250,G=150,B=85,A=255)
|
|
Brightness=0.125f
|
|
FalloffExponent=4.f
|
|
Radius=128.f
|
|
CastShadows=False
|
|
CastStaticShadows=FALSE
|
|
CastDynamicShadows=TRUE
|
|
bCastPerObjectShadows=false
|
|
bEnabled=FALSE
|
|
LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
|
|
End Object
|
|
|
|
PilotLights(0)=(Light=PilotPointLight0,FlickerIntensity=1.5f,FlickerInterpSpeed=0.5f,LightAttachBone=FXPilot1)
|
|
PilotLights(1)=(Light=PilotPointLight1,FlickerIntensity=1.5f,FlickerInterpSpeed=0.5f,LightAttachBone=FXPilot2)
|
|
|
|
Begin Object Class=KFParticleSystemComponent Name=PilotLight1
|
|
Template=ParticleSystem'WEP_CaulkBurn_EMIT.FX_CaulkBurn_pilot_light_01'
|
|
DepthPriorityGroup=SDPG_Foreground
|
|
bAutoActivate=TRUE
|
|
TickGroup=TG_PostUpdateWork
|
|
End Object
|
|
PSC_PilotLight2=PilotLight1
|
|
|
|
// Shooting Animations
|
|
FireSightedAnims[0]=Shoot
|
|
FireLoopSightedAnim=ShootLoop
|
|
|
|
// Advanced Looping (High RPM) Fire Effects
|
|
FireLoopStartSightedAnim=ShootLoop_Start
|
|
FireLoopEndSightedAnim=ShootLoop_End
|
|
|
|
// FOV
|
|
MeshIronSightFOV=75
|
|
PlayerIronSightFOV=80
|
|
|
|
// Depth of field
|
|
DOF_FG_FocalRadius=150
|
|
DOF_FG_MaxNearBlurSize=2
|
|
|
|
// Content
|
|
PackageKey="CaulkBurn"
|
|
FirstPersonMeshName="WEP_1P_CaulkBurn_MESH.Wep_1stP_CaulkBurn_Rig"
|
|
FirstPersonAnimSetNames(0)="WEP_1P_CaulkBurn_ANIM.Wep_1stP_CaulkBurn_Anim"
|
|
PickupMeshName="WEP_3P_CaulkBurn_MESH.Wep_CaulkBurn_Pickup"
|
|
AttachmentArchetypeName="WEP_CaulkBurn_ARCH.Wep_Caulkburn_B_3P"
|
|
MuzzleFlashTemplateName="WEP_CaulkBurn_ARCH.Wep_CaulkBurn_MuzzleFlash"
|
|
|
|
// Zooming/Position
|
|
PlayerViewOffset=(X=4.0,Y=10,Z=-4)
|
|
IronSightPosition=(X=-3,Y=7,Z=-2)
|
|
|
|
// Ammo
|
|
MagazineCapacity[0]=50
|
|
SpareAmmoCapacity[0]=500
|
|
InitialSpareMags[0]=5
|
|
AmmoPickupScale[0]=0.5
|
|
bCanBeReloaded=true
|
|
bReloadFromMagazine=true
|
|
|
|
// Recoil
|
|
maxRecoilPitch=100
|
|
minRecoilPitch=75
|
|
maxRecoilYaw=75
|
|
minRecoilYaw=-75
|
|
RecoilRate=0.065
|
|
RecoilMaxYawLimit=500
|
|
RecoilMinYawLimit=65035
|
|
RecoilMaxPitchLimit=900
|
|
RecoilMinPitchLimit=65035
|
|
RecoilISMaxYawLimit=75
|
|
RecoilISMinYawLimit=65460
|
|
RecoilISMaxPitchLimit=375
|
|
RecoilISMinPitchLimit=65460
|
|
RecoilViewRotationScale=0.25
|
|
IronSightMeshFOVCompensationScale=1.5
|
|
HippedRecoilModifier=1.5
|
|
|
|
// Inventory
|
|
InventorySize=5
|
|
GroupPriority=25
|
|
WeaponSelectTexture=Texture2D'WEP_UI_CaulkBurn_TEX.UI_WeaponSelect_CaulkNBurn'
|
|
|
|
// DEFAULT_FIREMODE
|
|
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_Flamethrower'
|
|
FiringStatesArray(DEFAULT_FIREMODE)=SprayingFire
|
|
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Custom
|
|
FireInterval(DEFAULT_FIREMODE)=+0.07 // 850 RPM
|
|
FireOffset=(X=30,Y=4.5,Z=-5)
|
|
//MinFireDuration=0.25
|
|
MinAmmoConsumed=4
|
|
|
|
// ALT_FIREMODE
|
|
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
|
|
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
|
|
|
|
|
|
// BASH_FIREMODE
|
|
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_CaulkBurn'
|
|
InstantHitDamage(BASH_FIREMODE)=25
|
|
|
|
// Fire Effects
|
|
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_CaulkBurn.Play_SA_CaulkBurn_Fire_3P_Loop', FirstPersonCue=AkEvent'WW_WEP_SA_CaulkBurn.Play_SA_CaulkBurn_Fire_1P_Loop')
|
|
WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_CaulkBurn.Play_SA_CaulkBurn_Fire_3P_LoopEnd', FirstPersonCue=AkEvent'WW_WEP_SA_CaulkBurn.Play_SA_CaulkBurn_Fire_1P_LoopEnd')
|
|
|
|
//@todo: add akevents when we have them
|
|
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_CaulkBurn.Play_SA_CaulkBurn_Handling_DryFire'
|
|
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_CaulkBurn.Play_SA_CaulkBurn_Handling_DryFire'
|
|
|
|
// Advanced (High RPM) Fire Effects
|
|
bLoopingFireAnim(DEFAULT_FIREMODE)=true
|
|
bLoopingFireSnd(DEFAULT_FIREMODE)=true
|
|
SingleFireSoundIndex=FIREMODE_NONE
|
|
|
|
// Attachments
|
|
bHasIronSights=true
|
|
bHasFlashlight=false
|
|
|
|
// AI Warning
|
|
bWarnAIWhenFiring=true
|
|
|
|
AssociatedPerkClasses(0)=class'KFPerk_Firebug'
|
|
|
|
WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Weak_Recoil'
|
|
|
|
// Weapon Upgrade stat boosts
|
|
//WeaponUpgrades[1]=(IncrementDamage=1.1f,IncrementWeight=1)
|
|
//WeaponUpgrades[2]=(IncrementDamage=1.3f,IncrementWeight=2)
|
|
//WeaponUpgrades[3]=(IncrementDamage=1.4f,IncrementWeight=3)
|
|
//WeaponUpgrades[4]=(IncrementDamage=1.5f,IncrementWeight=4)
|
|
|
|
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.1f), (Stat=EWUS_Weight, Add=1)))
|
|
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.3f), (Stat=EWUS_Weight, Add=2)))
|
|
WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Weight, Add=3)))
|
|
WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.5f), (Stat=EWUS_Weight, Add=4)))
|
|
} |