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KF2-Dev-Scripts/KFGameContent/Classes/KFSeasonalEventStats_Summer2019.uc
2020-12-13 18:01:13 +03:00

106 lines
3.1 KiB
Ucode

//=============================================================================
// KFSeasonalEventStats_Summer2019
//=============================================================================
// Tracks event-specific challenges/accomplishments for Summer 2019
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class KFSeasonalEventStats_Summer2019 extends KFSeasonalEventStats;
var transient private const int EndlessWaveRequired;
private event Initialize(string MapName)
{
local string CapsMapName;
CapsMapName = Caps(MapName);
bObjectiveIsValidForMap[0] = 0; // Complete Steam Fortress on Objective Hard or higher difficulty
bObjectiveIsValidForMap[1] = 0; // Complete the Weekly on Steam Fortress
bObjectiveIsValidForMap[2] = 0; // Complete Steam Fortress wave 15 on Endless Hard or higher difficulty
bObjectiveIsValidForMap[3] = 0; // Complete Zed Landing on Objective Hard or higher difficulty
bObjectiveIsValidForMap[4] = 0; // Complete Outpost on Objective Hard or higher difficulty
if (CapsMapName == "KF-STEAMFORTRESS")
{
bObjectiveIsValidForMap[0] = 1;
bObjectiveIsValidForMap[1] = 1;
bObjectiveIsValidForMap[2] = 1;
}
else if (CapsMapName == "KF-ZEDLANDING")
{
bObjectiveIsValidForMap[3] = 1;
}
else if (CapsMapName == "KF-OUTPOST")
{
bObjectiveIsValidForMap[4] = 1;
}
}
private event GrantEventItems()
{
if (Outer.IsEventObjectiveComplete(0) &&
Outer.IsEventObjectiveComplete(1) &&
Outer.IsEventObjectiveComplete(2) &&
Outer.IsEventObjectiveComplete(3) &&
Outer.IsEventObjectiveComplete(4))
{
GrantEventItem(7439); // Steampunk objective bundle
}
}
simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
{
// steam fortress hard or higher
if (bObjectiveIsValidForMap[0] != 0)
{
if (GameClass == class'KFGameInfo_Objective' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(SEI_Summer, 0);
}
}
// zed landing hard or higher
if (bObjectiveIsValidForMap[3] != 0)
{
if (GameClass == class'KFGameInfo_Objective' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(SEI_Summer, 3);
}
}
// outpost hard or higher
if (bObjectiveIsValidForMap[4] != 0)
{
if (GameClass == class'KFGameInfo_Objective' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(SEI_Summer, 4);
}
}
// steam fortress weekly
if (bObjectiveIsValidForMap[1] != 0)
{
if (GameClass == class'KFGameInfo_WeeklySurvival')
{
FinishedObjective(SEI_Summer, 1);
}
}
}
simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
{
// steam fortress endless 15
if (bObjectiveIsValidForMap[2] != 0)
{
if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(SEI_Summer, 2);
}
}
}
defaultproperties
{
EndlessWaveRequired=15
}