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KF2-Dev-Scripts/KFGameContent/Classes/KFProj_MicrowaveGun_GroundFire.uc
2020-12-13 18:01:13 +03:00

46 lines
1.4 KiB
Ucode

//=============================================================================
// KFProj_MicrowaveGun_GroundFire
//=============================================================================
// Projectile class for ground fire from flamethrowers, etc
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFProj_MicrowaveGun_GroundFire extends KFProj_GroundFire;
defaultproperties
{
bWarnAIWhenFired=true
// explosion
Begin Object Class=KFGameExplosion Name=ExploTemplate0
Damage=5//10
DamageRadius=100.0//100
DamageFalloffExponent=1.f
DamageDelay=0.f
MyDamageType=class'KFDT_Fire_Ground_MicrowaveGun'
// Don't burn the guy with the flamethrower
bIgnoreInstigator=true
// Dynamic Light
ExploLight=FlamePointLight
ExploLightStartFadeOutTime=1.5
ExploLightFadeOutTime=0.5
ExploLightFlickerIntensity=5.f
ExploLightFlickerInterpSpeed=15.f
// Damage Effects
KnockDownStrength=0
KnockDownRadius=0
FractureMeshRadius=0
FracturePartVel=0
ExplosionEffects=KFImpactEffectInfo'WEP_Flamethrower_ARCH.GroundFire_Impacts'
ExplosionSound=none
MomentumTransferScale=1
bAllowPerMaterialFX=true
// Camera Shake
CamShake=none
End Object
ExplosionTemplate=ExploTemplate0
}