91 lines
2.5 KiB
Ucode
91 lines
2.5 KiB
Ucode
//=============================================================================
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// KFProj_EMPGrenade
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//=============================================================================
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// EMP Grenade projectile class
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFProj_EMPGrenade extends KFProj_Grenade
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hidedropdown;
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simulated function PostBeginPlay()
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{
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super.PostBeginPlay();
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// fuze starts at rest
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ClearTimer(nameof(ExplodeTimer));
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}
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simulated event GrenadeIsAtRest()
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{
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super.GrenadeIsAtRest();
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if (Role == ROLE_Authority)
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{
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SetTimer(FuseTime, false, 'ExplodeTimer');
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}
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}
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defaultproperties
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{
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LandedTranslationOffset=(X=2)
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FuseTime=0.25 //0.5
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ProjFlightTemplate=ParticleSystem'WEP_3P_EMP_EMIT.FX_EMP_Grenade_Mesh'
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ExplosionActorClass=class'KFExplosionActor'
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WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_EMPGrenade'
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// Grenade explosion light
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Begin Object Name=ExplosionPointLight
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LightColor=(R=128,G=200,B=255,A=255)
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Brightness=4.f
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Radius=1500.f
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FalloffExponent=10.f
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CastShadows=False
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CastStaticShadows=FALSE
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CastDynamicShadows=True
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bEnabled=FALSE
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LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
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End Object
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// explosion
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Begin Object Class=KFGameExplosion Name=ExploTemplate0
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Damage=25 //100
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DamageRadius=700 //600
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DamageFalloffExponent=1 //2
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DamageDelay=0.f
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// Damage Effects
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MyDamageType=class'KFDT_EMP_EMPGrenade'
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FractureMeshRadius=200.0
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FracturePartVel=500.0
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ExplosionEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Explosions.EMPGrenade_Explosion'
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ExplosionSound=AkEvent'WW_WEP_EXP_Grenade_EMP.Play_WEP_EXP_Grenade_EMP_Explosion'
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// Dynamic Light
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ExploLight=ExplosionPointLight
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ExploLightStartFadeOutTime=0.5
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ExploLightFadeOutTime=0.25
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ExploLightFlickerIntensity=5.f
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ExploLightFlickerInterpSpeed=15.f
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// Camera Shake
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CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade'
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CamShakeInnerRadius=200
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CamShakeOuterRadius=900
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CamShakeFalloff=1.5f
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bOrientCameraShakeTowardsEpicenter=true
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End Object
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ExplosionTemplate=ExploTemplate0
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// Temporary effect (5.14.14)
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ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01'
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AssociatedPerkClass=class'KFPerk_Berserker'
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}
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