81 lines
1.3 KiB
Ucode
81 lines
1.3 KiB
Ucode
class KFGFxHUD_PlayerStatusVersus extends KFGFxHUD_PlayerStatus;
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var class<Pawn> LastPawnClass;
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function TickHud(float DeltaTime)
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{
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UpdateHealth();
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UpdateCharacterName();
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}
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function UpdateCharacterName()
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{
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local KFPawn MyKFPawn;
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if(MyPC.Pawn != none && LastPawnClass != MyPC.Pawn.Class )
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{
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MyKFPawn = KFPawn(MyPC.Pawn);
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if(MyKFPawn != none)
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{
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LastPawnClass = MyPC.Pawn.Class;
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SetString("characterName", MyKFPawn.GetLocalizedName());
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}
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}
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}
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// Overridden to not need human pawns
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function UpdateHealth()
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{
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if( MyPC == none || MyPC.Pawn == none )
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{
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LastHealth = 0;
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SetInt("playerHealth" , LastHealth);
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}
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else if( LastHealth != MyPC.Pawn.Health )
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{
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SetInt("playerHealth" , ( float(MyPC.Pawn.Health) / float(MyPC.Pawn.HealthMax) ) * 100 );
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LastHealth = MyPC.Pawn.Health;
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}
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SetVisible(LastHealth > 0);
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}
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function UpdateXP(int XPDelta, int XPPercent, bool bLevelUp, Class<KFPerk> PerkClass)
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{
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}
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function UpdateArmor()
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{
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}
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function UpdatePerk()
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{
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}
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function UpdateHealer(Optional bool bForce)
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{
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}
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function ShowActiveIndicators( array<ActiveSkill> ActiveSkills )
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{
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}
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function ClearBuffIcons()
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{
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}
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defaultproperties
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{
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LastPerkLevel=-1
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}
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