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KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_ClotAlpha.uc
2020-12-13 18:01:13 +03:00

46 lines
1.6 KiB
Ucode

//=============================================================================
// KFDifficulty_ClotAlpha
//=============================================================================
// Per Zed, per difficulty balance settings
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFDifficulty_ClotAlpha extends KFMonsterDifficultyInfo
abstract;
defaultproperties
{
// Normal difficulty
Normal={(HealthMod=0.75,
HeadHealthMod=0.75,
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(DamagedSprintChance=0.70, //0.05
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(SprintChance=0.50, //0.05
DamagedSprintChance=1.0,
RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} // 1.2
)}
// Hell On Earth difficulty
HellOnEarth={(SprintChance=0.85, //0.75
DamagedSprintChance=1.0,
RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} //{(bCauseSprint=true, DealtDamageModifier=1.5, TakenDamageModifier=0.9)}
)}
// Versus Rally settings
RallySettings_Versus={(bCauseSprint=true)}
RallySettings_Player_Versus={(DealtDamageModifier=1.5)} //1.2
// Special Alpha spawn chances
ChanceToSpawnAsSpecial(`DIFFICULTY_Normal) =0.0
ChanceToSpawnAsSpecial(`DIFFICULTY_Hard) =0.0
ChanceToSpawnAsSpecial(`DIFFICULTY_Suicidal) =0.25
ChanceToSpawnAsSpecial(`DIFFICULTY_HellOnEarth) =0.35
}