47 lines
1.3 KiB
Ucode
47 lines
1.3 KiB
Ucode
//=============================================================================
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// KFDT_Ballistic_CenterfireMB464
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//=============================================================================
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// Ballistic damage with light impact energy, but stronger hit reactions
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Ballistic_CenterfireMB464 extends KFDT_Ballistic_Rifle
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abstract
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hidedropdown;
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/** Allows the damage type to customize exactly which hit zones it can dismember */
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static simulated function bool CanDismemberHitZone( name InHitZoneName )
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{
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if( super.CanDismemberHitZone( InHitZoneName ) )
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{
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return true;
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}
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switch ( InHitZoneName )
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{
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case 'lupperarm':
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case 'rupperarm':
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return true;
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}
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return false;
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}
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defaultproperties
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{
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KDamageImpulse=2000
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KDeathUpKick=400
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KDeathVel=250
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KnockdownPower=20
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StunPower=25 //25
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StumblePower=85
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GunHitPower=80 //100
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MeleeHitPower=0
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ModifierPerkList(0)=class'KFPerk_Sharpshooter'
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ModifierPerkList(1)=class'KFPerk_Gunslinger'
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WeaponDef=class'KFWeapDef_CenterfireMB464'
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}
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