93 lines
2.3 KiB
Ucode
93 lines
2.3 KiB
Ucode
//=============================================================================
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// AICommand_Matriarch_WarningSiren
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//=============================================================================
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// Handler for matriarch's projectile shield scream running through AI.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2019 Tripwire Interactive LLC
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//=============================================================================
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class AICommand_Matriarch_WarningSiren extends AICommand_SpecialMove
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within KFAIController_ZedMatriarch
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config(AI);
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/** Base constructor to handle init */
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static function bool WarningSiren(KFAIController_ZedMatriarch AI)
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{
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local AICommand_Matriarch_WarningSiren Cmd;
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if (AI != none)
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{
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Cmd = new (AI) default.class;
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if (Cmd != none)
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{
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AI.PushCommand(Cmd);
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return true;
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}
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}
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return false;
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}
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// This is called from AICommand_SpecialMove::Pushed and prevents pawn from moving during this command
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// which we don't want.
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function LockdownAI();
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function Pushed()
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{
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super.Pushed();
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`AILog( "Beginning warning siren "$Enemy, 'Command_WarningSiren' );
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AIActionStatus = "Starting warning siren AICommand";
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if (Enemy != none)
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{
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Focus = Enemy;
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}
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}
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function Popped()
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{
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AIActionStatus = "Finished warning siren AICommand";
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LastWarningSirenTime = WorldInfo.TimeSeconds;
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super.Popped();
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}
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state Command_SpecialMove
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{
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function float GetPreSpecialMoveSleepTime()
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{
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return FRand();
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}
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function bool ExecuteSpecialMove()
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{
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SpecialMove = GetSpecialMove();
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`AILog( GetFuncName()@SpecialMove, 'Command_WarningSiren' );
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if (SpecialMove != SM_None && MyKFPawn.CanDoSpecialMove(SpecialMove))
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{
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MyKFPawn.DoSpecialMove(SpecialMove, true, GetInteractionPawn(), 255);
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return true;
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}
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else
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{
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return false;
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}
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}
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function ESpecialMove GetSpecialMove()
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{
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return SM_SonicAttack;
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}
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}
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defaultproperties
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{
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bShouldCheckSpecialMove = true
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bAllowedToAttack = false
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TimeOutDelaySeconds = 6.f
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bIgnoreStepAside = true
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} |