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KF2-Dev-Scripts/Engine/Classes/TestSplittingVolume.uc
2020-12-13 18:01:13 +03:00

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1.1 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class TestSplittingVolume extends Volume
implements(Interface_NavMeshPathObject)
placeable
native(AI);
cpptext
{
/**
* this function describes a 'cookie cutter' edge that will be used to split the mesh beneath it
* for example if you have a cost inflicting volume that needs to conform the mesh to itself
* you could return an array of verts along the bottom boundary of the volume, and a height up to the top of the volume
* and then you have poly boundaries exactly along the border of the volume with which you can add
* edges which affect cost
* @param Poly - array of vectors that describe bottom of 'cookie cutter' volume (should be CW and convex)
* @param PolyHeight - height above the poly within which polys should be split (extrude passed poly up by this amount and use faces for clip)
* @return - TRUE if this shape should be used to split the mesh FALSE if no splitting is necessary
*/
virtual UBOOL GetMeshSplittingPoly( TArray<FVector>& out_PolyShape, FLOAT& PolyHeight );
};