32 lines
709 B
Ucode
32 lines
709 B
Ucode
/**
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* Base class for static actors which contain StaticMeshComponents.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class StaticMeshActorBase extends Actor
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ClassGroup(StaticMeshes)
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native
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abstract;
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cpptext
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{
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/**
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* Initializes this actor when play begins. This version marks the actor as ready to execute script, but skips
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* the rest of the stuff that actors normally do in PostBeginPlay().
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*/
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virtual void PostBeginPlay();
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}
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DefaultProperties
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{
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bEdShouldSnap=true
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bStatic=true
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bMovable=false
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bCollideActors=true
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bBlockActors=true
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bWorldGeometry=true
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bGameRelevant=true
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bRouteBeginPlayEvenIfStatic=false
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bCollideWhenPlacing=false
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}
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