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KF2-Dev-Scripts/Engine/Classes/SkeletalMeshCinematicActor.uc
2020-12-13 18:01:13 +03:00

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1.0 KiB
Ucode

/**
* Version of SkeletalMeshActor intended to be used in cinematics, when SkeletalMeshActorMAT is too heavyweight.
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SkeletalMeshCinematicActor extends SkeletalMeshActor
native(Anim)
placeable;
defaultproperties
{
Begin Object Name=MyLightEnvironment
bSynthesizeSHLight=TRUE
bUseBooleanEnvironmentShadowing=FALSE
bIsCharacterLightEnvironment=TRUE
bAllowDynamicShadowsOnTranslucency=TRUE
End Object
Begin Object Name=SkeletalMeshComponent0
// Keep expensive defaults that are almost always needed on cinematic skeletal mesh actors
MinDistFactorForKinematicUpdate=0
bUpdateSkelWhenNotRendered=TRUE
bIgnoreControllersWhenNotRendered=FALSE
bTickAnimNodesWhenNotRendered=TRUE
bAcceptsStaticDecals=TRUE
bAcceptsDynamicDecals=TRUE
// Nice translucent lighting for hair
bUseOnePassLightingOnTranslucency=TRUE
// Enable the more proper skinned mesh motion blur
bPerBoneMotionBlur=TRUE
End Object
}