58 lines
1.6 KiB
Ucode
58 lines
1.6 KiB
Ucode
class SkelControlWheel extends SkelControlSingleBone
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hidecategories(Translation,Rotation)
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native(Anim);
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* Controller used by vehicle system for moving/rotating wheel.
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*/
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cpptext
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{
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// SkelControlWheel interface
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void UpdateWheelControl( FLOAT InDisplacement, FLOAT InRoll, FLOAT InSteering );
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void CalculateNewBoneTransforms(INT BoneIndex, USkeletalMeshComponent* SkelComp, TArray<FBoneAtom>& OutBoneTransforms);
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}
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/** Units to move the wheel up vertically. */
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var(Wheel) transient float WheelDisplacement;
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/** Maximum displacement that the wheel will be rendered at. Used to avoid graphical clipping of wheel into chassis etc */
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var(Wheel) float WheelMaxRenderDisplacement;
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/** Current rolling angle of wheel. In degrees. */
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var(Wheel) transient float WheelRoll;
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/** Axis around which the wheel rolls. */
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var(Wheel) EAxis WheelRollAxis;
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/** Steering angle of wheel. In degrees. */
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var(Wheel) transient float WheelSteering;
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/** Axis around which wheel steering occurs. */
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var(Wheel) EAxis WheelSteeringAxis;
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/** If we should invert the rotation applied to the wheel for rolling motion. */
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var(Wheel) bool bInvertWheelRoll;
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/** If we should invert rotation applied to the wheel for steering. */
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var(Wheel) bool bInvertWheelSteering;
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defaultproperties
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{
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bApplyTranslation=true
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bAddTranslation=true
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BoneTranslationSpace=BCS_BoneSpace
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bApplyRotation=true
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bAddRotation=true
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BoneRotationSpace=BCS_BoneSpace
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WheelRollAxis=AXIS_X
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WheelSteeringAxis=AXIS_Z
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WheelMaxRenderDisplacement=50.0
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bIgnoreWhenNotRendered=true
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}
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