37 lines
877 B
Ucode
37 lines
877 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqVar_Float extends SequenceVariable
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native(Sequence);
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cpptext
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{
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virtual FLOAT* GetRef()
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{
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return &FloatValue;
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}
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virtual FString GetValueStr()
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{
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return FString::Printf(TEXT("%2.3f"),FloatValue);
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}
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virtual UBOOL SupportsProperty(UProperty *Property)
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{
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return (Property->IsA(UFloatProperty::StaticClass()) ||
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(Property->IsA(UArrayProperty::StaticClass()) && ((UArrayProperty*)Property)->Inner->IsA(UFloatProperty::StaticClass())));
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}
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virtual void PublishValue(USequenceOp *Op, UProperty *Property, FSeqVarLink &VarLink);
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virtual void PopulateValue(USequenceOp *Op, UProperty *Property, FSeqVarLink &VarLink);
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}
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var() float FloatValue;
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defaultproperties
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{
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ObjName="Float"
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ObjCategory="Float"
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ObjColor=(R=0,G=0,B=255,A=255) // blue
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}
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