60 lines
1.8 KiB
Ucode
60 lines
1.8 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_Trace extends SequenceAction
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native(Sequence);
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cpptext
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{
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virtual void Activated();
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virtual void DeActivated()
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{
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}
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}
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/** Should actors be traced against? */
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var() bool bTraceActors;
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/** Should the world be traced against? */
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var() bool bTraceWorld;
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/** What extent should be used for the trace? */
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var() vector TraceExtent;
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var() vector StartOffset, EndOffset;
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var() editconst Object HitObject;
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var() editconst float Distance;
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var() editconst Vector HitLocation;
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/**
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* Return the version number for this class. Child classes should increment this method by calling Super then adding
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* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
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* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
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* Super.GetObjClassVersion() should be incremented by 1.
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*
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* @return the version number for this specific class.
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*/
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 1;
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}
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defaultproperties
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{
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ObjName="Trace"
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ObjCategory="Misc"
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bTraceWorld=TRUE
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VariableLinks.Empty
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VariableLinks(0)=(LinkDesc="Start",ExpectedType=class'SeqVar_Object')
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VariableLinks(1)=(LinkDesc="End",ExpectedType=class'SeqVar_Object')
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VariableLinks(2)=(LinkDesc="HitObject",ExpectedType=class'SeqVar_Object',bWriteable=TRUE,PropertyName=HitObject)
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VariableLinks(3)=(LinkDesc="Distance",ExpectedType=class'SeqVar_Float',bWriteable=TRUE,PropertyName=Distance)
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VariableLinks(4)=(LinkDesc="HitLoc",ExpectedType=class'SeqVar_Vector',bWriteable=TRUE,PropertyName=HitLocation)
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OutputLinks(0)=(LinkDesc="Not Obstructed")
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OutputLinks(1)=(LinkDesc="Obstructed")
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}
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