48 lines
1.2 KiB
Ucode
48 lines
1.2 KiB
Ucode
/**
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* SeqAct_LevelStreamingBase
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*
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* Base Kismet action exposing loading and unloading of levels.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_LevelStreamingBase extends SeqAct_Latent
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abstract
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native(Sequence);
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/** Whether to make the level immediately visible after it finishes loading */
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var() bool bMakeVisibleAfterLoad;
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/** Whether we want to force a blocking load */
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var() bool bShouldBlockOnLoad;
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cpptext
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{
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/**
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* Handles "Activated" for single ULevelStreaming object.
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*
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* @param LevelStreamingObject LevelStreaming object to handle "Activated" for.
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*/
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void ActivateLevel( ULevelStreaming* LevelStreamingObject );
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/**
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* Handles "UpdateOp" for single ULevelStreaming object.
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*
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* @param LevelStreamingObject LevelStreaming object to handle "UpdateOp" for.
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*
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* @return TRUE if operation has completed, FALSE if still in progress
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*/
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UBOOL UpdateLevel( ULevelStreaming* LevelStreamingObject );
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};
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defaultproperties
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{
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bMakeVisibleAfterLoad=TRUE
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ObjCategory="Level"
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VariableLinks.Empty
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OutputLinks.Empty
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InputLinks(0)=(LinkDesc="Load")
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InputLinks(1)=(LinkDesc="Unload")
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OutputLinks(0)=(LinkDesc="Finished")
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}
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