1
0
KF2-Dev-Scripts/Engine/Classes/SeqAct_IsInObjectList.uc
2020-12-13 18:01:13 +03:00

69 lines
1.8 KiB
Ucode

/**
* A IsInObjectList Action is used to test whether an object is in the referenced
* object list or not.
*
* The default is to check for all objects in the list. If the CheckForAllObjects is
* unchecked then if ANY of the objects attached to Object(s)ToTest are found, then we will
* set "In List" to hot
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_IsInObjectList extends SequenceAction
native(Sequence);
/** Determines whether or not we check for ALL or ANY objects referenced via Object(s)ToTest **/
var() bool bCheckForAllObjects;
var private transient bool bObjectFound;
cpptext
{
/**
* When a IsInObjectList is Activated() it will look in the referenced
* list and then determine if the referenced object is in it
**/
void Activated();
/**
* IsInObjectList determines which of its outputs should be
* set to active
**/
void DeActivated();
private:
/**
* Helper functions to determine if objects are in the list for each of the cases
**/
UBOOL TestForAllObjectsInList();
UBOOL TestForAnyObjectsInList();
}
defaultproperties
{
bCheckForAllObjects=true
ObjName="IsIn ObjectList"
ObjCategory="Object List"
ObjColor=(R=255,G=0,B=255,A=255)
// all of the inputs / functionality this Action can do
InputLinks(0)=(LinkDesc="Test if in List")
// outputs that are set to hot depending
OutputLinks(0)=(LinkDesc="In List")
OutputLinks(1)=(LinkDesc="Not in List")
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Object(s)ToTest",MinVars=1)
// this is the LIST(S) object that we are going to check existence against
VariableLinks(1)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="ObjectListVar",bWriteable=true)
}