23 lines
410 B
Ucode
23 lines
410 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_ForceGarbageCollection extends SeqAct_Latent
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native(Sequence);
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cpptext
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{
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virtual void Activated();
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virtual UBOOL UpdateOp(FLOAT DeltaTime);
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};
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defaultproperties
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{
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ObjName="Force Garbage Collection"
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ObjCategory="Misc"
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OutputLinks.Empty
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OutputLinks(0)=(LinkDesc="Finished")
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VariableLinks.Empty
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}
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