51 lines
1.4 KiB
Ucode
51 lines
1.4 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_DrawText extends SequenceAction
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dependson(HUD)
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native(Sequence);
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var() float DisplayTimeSeconds;
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var() bool bDisplayOnObject;
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cpptext
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{
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UBOOL UpdateOp(FLOAT deltaTime);
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virtual void Activated();
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};
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var() HUD.KismetDrawTextInfo DrawTextInfo;
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/**
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* Return the version number for this class. Child classes should increment this method by calling Super then adding
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* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
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* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
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* Super.GetObjClassVersion() should be incremented by 1.
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*
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* @return the version number for this specific class.
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*/
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 2;
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}
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defaultproperties
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{
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ObjName="Draw Text"
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ObjCategory="Misc"
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DrawTextInfo=(MessageText="", MessageFontScale=(X=1,Y=1), MessageOffset=(X=0,Y=0), MessageColor=(R=255,G=255,B=255,A=255),MessageEndTime=-1)
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DisplayTimeSeconds=-1
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bDisplayOnObject=false
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InputLinks(0)=(LinkDesc="Show")
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InputLinks(1)=(LinkDesc="Hide")
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VariableLinks(1)=(ExpectedType=class'SeqVar_String',LinkDesc="String",MinVars=0,bHidden=TRUE)
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bLatentExecution=TRUE
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bAutoActivateOutputLinks=FALSE
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}
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