1
0
KF2-Dev-Scripts/Engine/Classes/Path_TowardPoint.uc
2020-12-13 18:01:13 +03:00

44 lines
793 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class Path_TowardPoint extends PathConstraint
native(AI);
cpptext
{
// Interface
virtual UBOOL EvaluatePath( UReachSpec* Spec, APawn* Pawn, INT& out_PathCost, INT& out_HeuristicCost );
}
/** Goal trying to find path toward */
var Vector GoalPoint;
static function bool TowardPoint( Pawn P, Vector Point )
{
local Path_TowardPoint Con;
if( P != None && Point != Vect(0,0,0) )
{
Con = Path_TowardPoint(P.CreatePathConstraint(default.class));
if( Con != None )
{
Con.GoalPoint = Point;
P.AddPathConstraint( Con );
return TRUE;
}
}
return FALSE;
}
function Recycle()
{
Super.Recycle();
GoalPoint=default.GoalPoint;
}
defaultproperties
{
Cacheidx=2
}