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KF2-Dev-Scripts/Engine/Classes/PathTargetPoint.uc
2020-12-13 18:01:13 +03:00

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1.0 KiB
Ucode

/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PathTargetPoint extends KeyPoint
native(AI);
/**
* replaces IsA(NavigationPoint) check for primitivecomponents
*/
native function bool ShouldBeHiddenBySHOW_NavigationNodes();
defaultproperties
{
Begin Object Name=Sprite
Sprite=Texture2D'EditorResources.PathTarget'
Scale=0.35
SpriteCategoryName="Navigation"
End Object
Begin Object Class=ArrowComponent Name=Arrow
ArrowColor=(R=150,G=200,B=255)
ArrowSize=0.5
bTreatAsASprite=True
HiddenGame=true
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
SpriteCategoryName="Navigation"
End Object
Components.Add(Arrow)
Begin Object Class=CylinderComponent Name=CollisionCylinder
CollisionRadius=+0050.000000
CollisionHeight=+0073.000000
End Object
CollisionComponent=CollisionCylinder
Components.Add(CollisionCylinder)
bStatic=False
bNoDelete=true
bMovable=True
bHidden=False
SupportedEvents(4)=class'SeqEvent_AIReachedRouteActor'
}