49 lines
1.0 KiB
Ucode
49 lines
1.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PathGoalEvaluator extends Object
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native(AI);
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cpptext
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{
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// Interface
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virtual UBOOL InitialAbortCheck( ANavigationPoint* Start, APawn* Pawn );
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virtual UBOOL EvaluateGoal(ANavigationPoint*& PossibleGoal, APawn* Pawn);
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virtual UBOOL DetermineFinalGoal( ANavigationPoint*& out_GoalNav );
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virtual void NotifyExceededMaxPathVisits( ANavigationPoint* BestGuess );
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}
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/** Next goal evaluator */
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var protected PathGoalEvaluator NextEvaluator;
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/** Goal that was reached */
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var protected NavigationPoint GeneratedGoal;
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/** maximum number of NavigationPoints to test before giving up */
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var protected int MaxPathVisits;
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// index into the goaleval cache for this class' pool
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var const int CacheIdx;
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`if(`__TW_)
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var bool bDebug;
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`endif
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event Recycle()
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{
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GeneratedGoal=none;
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NextEvaluator=none;
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}
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event String GetDumpString()
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{
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return String(self);
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}
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defaultproperties
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{
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MaxPathVisits=2048
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CacheIdx=-1
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}
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