37 lines
990 B
Ucode
37 lines
990 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleVelocityOverLifetime extends ParticleModuleVelocityBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The scaling value applied to the velocity.
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* Value is retrieved using the RelativeTime of the particle.
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*/
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var(Velocity) rawdistributionvector VelOverLife;
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/**
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* If true, the velocity will be SET to the value from the above dist.
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* If false, the velocity will be scaled by the above dist.
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*/
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var(Velocity) export bool Absolute;
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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}
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=true
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Begin Object Class=DistributionVectorConstantCurve Name=DistributionVelOverLife
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End Object
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VelOverLife=(Distribution=DistributionVelOverLife)
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Absolute=false
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}
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