33 lines
931 B
Ucode
33 lines
931 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleAccelerationOverLifetime extends ParticleModuleAccelerationBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The acceleration of the particle over its lifetime.
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* Value is obtained using the RelativeTime of the partice.
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* The current and base velocity values of the particle
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* are then updated using the formula
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* velocity += acceleration* DeltaTime
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* where DeltaTime is the time passed since the last frame.
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*/
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var(Acceleration) rawdistributionvector AccelOverLife;
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cpptext
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{
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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}
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defaultproperties
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{
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bSpawnModule=false
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bUpdateModule=true
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Begin Object Class=DistributionVectorConstantCurve Name=DistributionAccelOverLife
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End Object
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AccelOverLife=(Distribution=DistributionAccelOverLife)
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}
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