40 lines
984 B
Ucode
40 lines
984 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PBRuleNodeRandom extends PBRuleNodeBase
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native(ProcBuilding)
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collapsecategories
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hidecategories(Object);
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/** How many outputs are created for this node */
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var() INT NumOutputs;
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/** Min number of the outputs will be executed */
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var() INT MinNumExecuted;
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/** Max number of the outputs will be executed */
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var() INT MaxNumExecuted;
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cpptext
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{
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// UObject interface
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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// PBRuleNodeBase interface
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virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
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// Editor
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virtual FString GetRuleNodeTitle();
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}
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defaultproperties
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{
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NumOutputs=2
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MinNumExecuted=1
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MaxNumExecuted=1
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NextRules.Empty
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NextRules[0]=(LinkName="0")
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NextRules[1]=(LinkName="1")
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} |