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KF2-Dev-Scripts/Engine/Classes/PBRuleNodeComment.uc
2020-12-13 18:01:13 +03:00

48 lines
1.0 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PBRuleNodeComment extends PBRuleNodeBase
native(ProcBuilding)
collapsecategories
hidecategories(Object);
/** Horizontal size of comment box in pixels. */
var() int SizeX;
/** Vertical size of comment box in pixels. */
var() int SizeY;
/** Width of border of comment box in pixels. */
var() int BorderWidth;
/** If we are drawing a box for this comment object, what colour should the border be. */
var() Color BorderColor;
/** If we are drawing a box, should it be filled, or just an outline. */
var() bool bFilled;
/** If bFilled is true, what colour should the background be. */
var() Color FillColor;
cpptext
{
virtual void DrawRuleNode(FLinkedObjectDrawHelper* InHelper, FViewport* Viewport, FCanvas* Canvas, UBOOL bSelected);
}
defaultproperties
{
NextRules.Empty()
SizeX=128
SizeY=64
BorderWidth=1
bFilled=true
FillColor=(R=255,G=255,B=255,A=16)
BorderColor=(R=0,G=0,B=0,A=255)
}