108 lines
4.2 KiB
Ucode
108 lines
4.2 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* This interface provides functions for posting to and querying capabilities for social networking sites
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*/
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interface OnlineSocialInterface dependson(OnlineSubsystem);
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/**
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* Queries the social networking features that the title is allowed to use.
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*
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* @return true if the async task was successfully started, false otherwise
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*/
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function bool QuerySocialPostPrivileges();
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/**
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* Delegate used in notifying the UI/game that querying for social privileges completed
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*
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* @param bWasSuccessful true if the query completed ok, false otherwise
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* @param PostPrivileges struct containing the supported flags for enabled social features
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*/
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delegate OnQuerySocialPostPrivilegesCompleted(bool bWasSuccessful,SocialPostPrivileges PostPrivileges);
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/**
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* Sets the delegate used to notify the gameplay code that social post privileges query has completed
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*
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* @param PostPrivilegesDelegate the delegate to use for notifications
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*/
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function AddQuerySocialPostPrivilegesCompleted(delegate<OnQuerySocialPostPrivilegesCompleted> PostPrivilegesDelegate);
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/**
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* Removes the specified delegate from the notification list
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*
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* @param PostPrivilegesDelegate the delegate to use for notifications
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*/
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function ClearQuerySocialPostPrivilegesCompleted(delegate<OnQuerySocialPostPrivilegesCompleted> PostPrivilegesDelegate);
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/**
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* Posts an image to a social network site
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*
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* @param LocalUserNum local user that the image is being posted for
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* @param PostImageInfo contains the description info needed to post the image
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* @param FullImage byte array containing the image to be uploaded
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*
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* @return true if the async task was successfully started, false otherwise
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*/
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function bool PostImage(byte LocalUserNum,const out SocialPostImageInfo PostImageInfo, const array<byte> FullImage);
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/**
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* Delegate used in notifying the UI/game that posting a social image has completed
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*
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* @param LocalUserNum local user that the image is being posted for
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* @param bWasSuccessful true if the query completed ok, false otherwise
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*/
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delegate OnPostImageCompleted(byte LocalUserNum,bool bWasSuccessful);
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/**
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* Sets the delegate used to notify the gameplay code that social image post has completed
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*
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* @param LocalUserNum local user that the image is being posted for
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* @param PostImageDelegate the delegate to use for notifications
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*/
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function AddPostImageCompleted(byte LocalUserNum,delegate<OnPostImageCompleted> PostImageDelegate);
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/**
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* Removes the specified delegate from the notification list
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*
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* @param LocalUserNum local user that the image is being posted for
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* @param PostImageDelegate the delegate to use for notifications
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*/
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function ClearPostImageCompleted(byte LocalUserNum,delegate<OnPostImageCompleted> PostImageDelegate);
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/**
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* Posts an image link to a social network site
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*
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* @param LocalUserNum local user that the image link is being posted for
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* @param PostLinkInfo contains the description info needed to post the image link
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*
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* @return true if the async task was successfully started, false otherwise
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*/
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function bool PostLink(byte LocalUserNum,const out SocialPostLinkInfo PostLinkInfo);
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/**
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* Delegate used in notifying the UI/game that posting a social image link has completed
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*
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* @param LocalUserNum local user that the image link is being posted for
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* @param bWasSuccessful true if the query completed ok, false otherwise
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*/
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delegate OnPostLinkCompleted(byte LocalUserNum,bool bWasSuccessful);
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/**
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* Sets the delegate used to notify the gameplay code that social image link post has completed
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*
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* @param LocalUserNum local user that the image link is being posted for
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* @param PostLinkDelegate the delegate to use for notifications
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*/
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function AddPostLinkCompleted(byte LocalUserNum,delegate<OnPostLinkCompleted> PostLinkDelegate);
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/**
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* Removes the specified delegate from the notification list
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*
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* @param LocalUserNum local user that the image link is being posted for
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* @param PostLinkDelegate the delegate to use for notifications
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*/
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function ClearPostLinkCompleted(byte LocalUserNum,delegate<OnPostLinkCompleted> PostLinkDelegate);
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