60 lines
2.4 KiB
Ucode
60 lines
2.4 KiB
Ucode
/**
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* This interface provides accessors to the platform specific Game DVR methods.
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*/
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interface OnlineGameDVRInterface dependson(OnlineSubsystem);
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/** Enable recording events */
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function EnableRecording();
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/** Disable recording events */
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function DisableRecording();
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/** Read a player's list of recorded clips */
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function bool ReadRecordedClips(byte LocalUserNum);
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/**
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* Called when the async read of a user's recorded clips completes
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*/
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delegate OnReadRecordedClipsComplete(bool bWasSuccessful, byte LocalUserNum);
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/*
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* Clears out all cached clips that have been recorded or read
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*/
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function ClearCachedRecordedClips(byte LocalUserNum);
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/**
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* Sets the delegate used to notify the gameplay code that the read of a user's recorded clips has completed
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*/
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function AddReadRecordedClipsCompleteDelegate(byte LocalUserNum, delegate<OnReadRecordedClipsComplete> ReadRecordedClipsCompleteDelegate);
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/**
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* Clears the delegate used to notify the gameplay code that the read of a user's recorded clips has completed
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*/
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function ClearReadRecordedClipsCompleteDelegate(byte LocalUserNum, delegate<OnReadRecordedClipsComplete> ReadRecordedClipsCompleteDelegate);
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/** Begin recording an event with the given name */
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function bool BeginRecordingEvent(byte LocalUserNum,string EventName);
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/**
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* Called when the async storage of a recorded clip completes
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*/
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delegate OnRecordEventComplete(bool bWasSuccessful, byte LocalUserNum, string EventName);
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/**
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* Sets the delegate used to notify the gameplay code that the async storage of a recorded clip completes
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*/
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function AddRecordEventCompleteDelegate(byte LocalUserNum, delegate<OnRecordEventComplete> RecordEventCompleteDelegate);
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/**
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* Clears the delegate used to notify the gameplay code that the async storage of a recorded clip completes
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*/
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function ClearRecordEventCompleteDelegate(byte LocalUserNum, delegate<OnRecordEventComplete> RecordEventCompleteDelegate);
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/** End recording an event with the given name */
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function bool EndRecordingEvent(byte LocalUserNum,string EventName);
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/** Record an event that just finished, capturing the the timespan given by the duration paramter */
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function bool RecordPreviousTimespan(byte LocalUserNum,string EventName, float Duration);
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/** Cancels the recording of an event with the given name */
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function bool CancelRecordingEvent(byte LocalUserNum,string EventName); |