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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionFresnel.uc
2020-12-13 18:01:13 +03:00

42 lines
1.1 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Allows the artists to quickly set up a Fresnel term. Returns:
*
* pow(1 - max(Normal dot Camera,0),Exponent)
*/
class MaterialExpressionFresnel extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
/** The exponent to pass into the pow() function */
var() float Exponent;
/** The normal to dot with the camera vector */
var ExpressionInput Normal;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const
{
return FString(TEXT("Fresnel"));
}
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
}
defaultproperties
{
Exponent=3.0
MenuCategories(0)="VectorOps"
}