123 lines
3.3 KiB
Ucode
123 lines
3.3 KiB
Ucode
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
|
|
class LandscapeGizmoActiveActor extends LandscapeGizmoActor
|
|
notplaceable
|
|
native(Terrain);
|
|
|
|
enum ELandscapeGizmoType
|
|
{
|
|
LGT_None,
|
|
LGT_Height,
|
|
LGT_Weight
|
|
};
|
|
|
|
struct native GizmoSelectData
|
|
{
|
|
var editoronly float Ratio;
|
|
var editoronly float HeightData;
|
|
var editoronly native map{FName, FLOAT} WeightDataMap;
|
|
|
|
structcpptext
|
|
{
|
|
FGizmoSelectData()
|
|
#if WITH_EDITORONLY_DATA
|
|
: Ratio(0.f), HeightData(0.f)
|
|
#endif
|
|
{
|
|
}
|
|
}
|
|
};
|
|
|
|
var transient editoronly ELandscapeGizmoType DataType;
|
|
var const private native map{QWORD, FGizmoSelectData} SelectedData;
|
|
|
|
var editoronly Texture2D GizmoTexture;
|
|
var editoronly Vector2D TextureScale;
|
|
var editoronly array<Vector> SampledHeight;
|
|
var editoronly array<Vector> SampledNormal;
|
|
var editoronly int SampleSizeX;
|
|
var editoronly int SampleSizeY;
|
|
var editoronly float CachedWidth;
|
|
var editoronly float CachedHeight;
|
|
var editoronly float CachedScaleXY;
|
|
var editoronly transient vector FrustumVerts[8];
|
|
|
|
var editoronly Material GizmoMaterial;
|
|
var editoronly MaterialInstance GizmoDataMaterial;
|
|
var editoronly Material GizmoMeshMaterial;
|
|
var editoronly Material GizmoMeshMaterial2;
|
|
|
|
var() editoronly editconst array<Name> LayerNames; // only for showing LayerNames currently contained...
|
|
|
|
cpptext
|
|
{
|
|
#if WITH_EDITOR
|
|
// UObject interface.
|
|
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
|
|
// AActor interface.
|
|
virtual void PostEditMove(UBOOL bFinished);
|
|
virtual void PostLoad();
|
|
|
|
ALandscapeGizmoActor* SpawnGizmoActor();
|
|
|
|
virtual void Serialize(FArchive& Ar);
|
|
void ClearGizmoData();
|
|
void FitToSelection();
|
|
void FitMinMaxHeight();
|
|
void SetTargetLandscape(ULandscapeInfo* LandscapeInfo);
|
|
|
|
void CalcNormal();
|
|
void SampleData(INT SizeX, INT SizeY);
|
|
|
|
void ExportToClipboard();
|
|
void ImportFromClipboard();
|
|
void Import(INT VertsX, INT VertsY, WORD* HeightData, TArray<FName> ImportLayerNames, BYTE* LayerDataPointers[] );
|
|
void Export(INT Index, TArray<FString>& Filenames);
|
|
|
|
FLOAT GetNormalizedHeight(WORD LandscapeHeight);
|
|
FLOAT GetLandscapeHeight(FLOAT NormalizedHeight);
|
|
|
|
FLOAT GetWidth() { return Width * DrawScale * DrawScale3D.X; }
|
|
FLOAT GetHeight() { return Height * DrawScale * DrawScale3D.Y; }
|
|
FLOAT GetLength() { return LengthZ * DrawScale * DrawScale3D.Z; }
|
|
|
|
void SetLength(FLOAT WorldLength) { LengthZ = WorldLength / (DrawScale * DrawScale3D.Z); }
|
|
|
|
static const INT DataTexSize;
|
|
private:
|
|
FORCEINLINE FLOAT GetWorldHeight(FLOAT NormalizedHeight);
|
|
#endif
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
//TickGroup=TG_DuringAsyncWork
|
|
|
|
Components.Remove(Sprite)
|
|
|
|
GizmoMaterial = Material'EditorLandscapeResources.LandscapeGizmo_Mat'
|
|
GizmoDataMaterial = MaterialInstanceConstant'EditorLandscapeResources.LandscapeGizmo_Mat_Copied'
|
|
GizmoMeshMaterial = Material'EditorLandscapeResources.LandscapeGizmoHeight_Mat'
|
|
GizmoMeshMaterial2 = Material'EditorLandscapeResources.LandscapeGizmoHeight_UnderMat'
|
|
|
|
Begin Object Class=LandscapeGizmoRenderComponent Name=GizmoRenderer
|
|
End Object
|
|
Components.Add(GizmoRenderer)
|
|
|
|
bStatic=true
|
|
bMovable=false
|
|
Width=1280
|
|
Height=1280
|
|
LengthZ=1280
|
|
MarginZ=512
|
|
DataType=LGT_None
|
|
bEditable=true
|
|
SampleSizeX=0
|
|
SampleSizeY=0
|
|
CachedWidth=0
|
|
CachedHeight=0
|
|
CachedScaleXY=0
|
|
}
|