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KF2-Dev-Scripts/Engine/Classes/InterpTrackInst.uc
2020-12-13 18:01:13 +03:00

32 lines
990 B
Ucode

class InterpTrackInst extends Object
native(Interpolation);
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
*
* The Outer of an InterpTrackInst is the InterpGroupInst.
*/
cpptext
{
/**
* Return the Actor associated with this instance of a Group.
* Note that all Groups have at least 1 instance, even if no Actor variable is attached, so this may return NULL.
*/
AActor* GetGroupActor();
/** Called before Interp editing to put object back to its original state. */
virtual void SaveActorState(UInterpTrack* Track) {}
/** Restore the saved state of this Actor. */
virtual void RestoreActorState(UInterpTrack* Track) {}
/** Initialise this Track instance. Called in-game before doing any interpolation. */
virtual void InitTrackInst(UInterpTrack* Track);
/** Called when interpolation is done. Should not do anything else with this TrackInst after this. */
virtual void TermTrackInst(UInterpTrack* Track) {}
}