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KF2-Dev-Scripts/Engine/Classes/InterpTrackFade.uc
2020-12-13 18:01:13 +03:00

36 lines
961 B
Ucode

class InterpTrackFade extends InterpTrackFloatBase
native(Interpolation);
/**
* InterpTrackFade
*
* Special float property track that controls camera fading over time.
* Should live in a Director group.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
cpptext
{
// InterpTrack interface
virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode);
virtual void UpdateKeyframe(INT KeyIndex, UInterpTrackInst* TrInst);
virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst);
virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump);
virtual class UMaterial* GetTrackIcon() const;
// InterpTrackFade interface
FLOAT GetFadeAmountAtTime(FLOAT Time);
}
var() bool bPersistFade;
defaultproperties
{
bOnePerGroup=true
bDirGroupOnly=true
TrackInstClass=class'Engine.InterpTrackInstFade'
TrackTitle="Fade"
}