22 lines
637 B
Ucode
22 lines
637 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* Fake SoundNode used by SimpleSplineAudioComponent only to force endless loop.
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* Should not be used anywhere else.
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*/
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class ForcedLoopSoundNode extends SoundNode
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native( Sound );
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cpptext
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{
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virtual UBOOL NotifyWaveInstanceFinished( struct FWaveInstance* WaveInstance );
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virtual FLOAT GetDuration( );
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/**
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* Returns the maximum distance this sound can be heard from. Very large for looping sounds as the
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* player can move into the hearable range during a loop.
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*/
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virtual FLOAT MaxAudibleDistance( FLOAT CurrentMaxDistance );
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}
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