27 lines
567 B
Ucode
27 lines
567 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ForceFieldShape extends Object
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native(ForceField)
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editinlinenew
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abstract;
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event FillBySphere(float Radius);
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event FillByBox(vector Dimension);
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event FillByCapsule(float Height, float Radius);
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event FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset);
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event PrimitiveComponent GetDrawComponent();
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cpptext
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{
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#if WITH_NOVODEX
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virtual class NxForceFieldShapeDesc * CreateNxDesc(){ return NULL; }
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#endif
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}
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defaultproperties
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{
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}
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