39 lines
1.1 KiB
Ucode
39 lines
1.1 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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// A simplified ambient sound actor for enhanced workflow
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class AmbientSoundSimple extends AmbientSound
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hidecategories( Audio )
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AutoExpandCategories( AmbientSoundSimple )
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native( Sound );
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/** Mirrored property for easier editability, set in Spawned. */
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var() editinline editconst SoundNodeAmbient AmbientProperties;
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/** Dummy sound cue property to force instantiation of subobject. */
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var editinline export const SoundCue SoundCueInstance;
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/** Dummy sound node property to force instantiation of subobject. */
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var editinline export const SoundNodeAmbient SoundNodeInstance;
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defaultproperties
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{
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Begin Object NAME=Sprite
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Sprite=Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Simple'
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Scale=0.25
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End Object
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Begin Object Name=DrawSoundRadius0
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SphereColor=(R=0,G=102,B=255)
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End Object
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Begin Object Class=SoundNodeAmbient Name=SoundNodeAmbient0
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End Object
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SoundNodeInstance=SoundNodeAmbient0
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Begin Object Class=SoundCue Name=SoundCue0
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SoundClass=Ambient
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End Object
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SoundCueInstance=SoundCue0
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}
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