28 lines
1.0 KiB
Ucode
28 lines
1.0 KiB
Ucode
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
class ActorFactoryDominantDirectionalLightMovable extends ActorFactory
|
|
config(Editor)
|
|
collapsecategories
|
|
hidecategories(Object)
|
|
native;
|
|
|
|
cpptext
|
|
{
|
|
/**
|
|
* Returns whether the ActorFactory thinks it could create an Actor with the current settings.
|
|
* Can be used to determine if we should add to context menu or if the factory can be used for drag and drop.
|
|
*
|
|
* @param OutErrorMsg Receives localized error string name if returning FALSE.
|
|
* @param bFromAssetOnly If TRUE, the actor factory will check that a valid asset has been assigned from selection. If the factory always requires an asset to be selected, this param does not matter
|
|
* @return TRUE if the actor can be created with this factory
|
|
*/
|
|
virtual UBOOL CanCreateActor( FString& OutErrorMsg, UBOOL bFromAssetOnly = FALSE );
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
MenuName="Add Light (DominantDirectionalLightMovable)"
|
|
NewActorClass=class'Engine.DominantDirectionalLightMovable'
|
|
}
|