82 lines
2.1 KiB
Ucode
82 lines
2.1 KiB
Ucode
/**
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* A webadmin user record. Creates by the IWebAdminAuth instance.
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*
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* Copyright 2008 Epic Games, Inc. All Rights Reserved
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*
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* @author Michiel 'elmuerte' Hendriks
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*/
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interface IWebAdminUser;
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struct MessageEntry
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{
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var int counter;
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/**
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* Can be none
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*/
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var PlayerReplicationInfo sender;
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var string senderName;
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var string message;
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/**
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* Say, TeamSay, None
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*/
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var name type;
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var string teamName;
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var color teamColor;
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/**
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* INDEX_NONE if not a member of a team
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*/
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var int teamId;
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};
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/**
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* Return the name of the user. This is the name used for displaying. It can be
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* the same as the result of getUserid();
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*/
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function string getUsername();
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/**
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* Return the user id, this was the name used to log in on the webadmin.
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*/
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function string getUserid();
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/**
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* Used to check for permissions to perform given actions.
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*
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* @param path an URL containing the action description. See rfc2396 for more information.
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* The scheme part of the URL will be used as identifier for the interface.
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* The host is the IP to witch the webserver is bound.
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* for example: webadmin://127.0.0.1:8080/current/console
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* Note that the webapplication path is not included.
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*/
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function bool canPerform(string url);
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/**
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* Returns a list of all urls that were passed to #canPerform(). It does not
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* contain information wether the result was true or false.
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*/
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function array<string> getCheckedPrivileges();
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function clearCheckedPrivileges();
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/**
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* Return a PlayerController associated with this user. This method might return
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* none when there is no player controller associated with this user.
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*/
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function PlayerController getPC();
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/**
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* Get the message history.
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*/
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function messageHistory(out array<MessageEntry> history, optional int startingFrom);
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/**
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* Called when this user is logged out.
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*/
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function logout();
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/**
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* Return an instance of the settings privileges class to filter on settings, and/or
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* groups. It is not required.
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*/
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function ISettingsPrivileges getSettingsPrivileges();
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