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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_GrenadeLauncher_M79.uc
2020-12-13 18:01:13 +03:00

113 lines
3.6 KiB
Ucode

//=============================================================================
// KFWeap_GrenadeLauncher_M79
//=============================================================================
// An M79 Grenade Launcher
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// John "Ramm-Jaeger" Gibson
//=============================================================================
class KFWeap_GrenadeLauncher_M79 extends KFWeap_GrenadeLauncher_Base;
defaultproperties
{
ForceReloadTime=0.3f
// Inventory
InventoryGroup=IG_Primary
GroupPriority=75
InventorySize=6
WeaponSelectTexture=Texture2D'WEP_UI_M79_TEX.UI_WeaponSelect_M79'
// FOV
MeshIronSightFOV=52
PlayerIronSightFOV=73
// Zooming/Position
PlayerViewOffset=(X=13.0,Y=13,Z=-4)
FastZoomOutTime=0.2
// Content
PackageKey="M79"
FirstPersonMeshName="WEP_1P_M79_MESH.Wep_1stP_M79_Rig"
FirstPersonAnimSetNames(0)="WEP_1P_M79_ANIM.WEP_1P_M79_ANIM"
PickupMeshName="WEP_3P_M79_MESH.Wep_m79_Pickup"
AttachmentArchetypeName="WEP_M79_ARCH.Wep_M79_3P"
MuzzleFlashTemplateName="WEP_M79_ARCH.Wep_M79_MuzzleFlash"
// Zooming/Position
IronSightPosition=(X=0,Y=0,Z=0)
// Ammo
MagazineCapacity[0]=1
SpareAmmoCapacity[0]=26
InitialSpareMags[0]=9
AmmoPickupScale[0]=2.0
bCanBeReloaded=true
bReloadFromMagazine=true
// Recoil
maxRecoilPitch=900
minRecoilPitch=775
maxRecoilYaw=500
minRecoilYaw=-500
RecoilRate=0.085
RecoilBlendOutRatio=0.35
RecoilMaxYawLimit=500
RecoilMinYawLimit=65035
RecoilMaxPitchLimit=1500
RecoilMinPitchLimit=64785
RecoilISMaxYawLimit=50
RecoilISMinYawLimit=65485
RecoilISMaxPitchLimit=500
RecoilISMinPitchLimit=65485
RecoilViewRotationScale=0.8
FallingRecoilModifier=1.5
HippedRecoilModifier=1.25
// DEFAULT_FIREMODE
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_Grenade'
FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFireAndReload
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_HighExplosive_M79'
FireInterval(DEFAULT_FIREMODE)=+0.25
InstantHitDamage(DEFAULT_FIREMODE)=150.0
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_M79Impact'
Spread(DEFAULT_FIREMODE)=0.015
FireOffset=(X=23,Y=4.0,Z=-3)
// ALT_FIREMODE
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
// BASH_FIREMODE
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_M79'
InstantHitDamage(BASH_FIREMODE)=26
// Fire Effects
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Fire_M', FirstPersonCue=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Fire_S')
//@todo: add akevent when we have it
WeaponDryFireSnd(DEFAULT_FIREMODE)=none
// Animation
bHasFireLastAnims=true
// Attachments
bHasIronSights=true
bHasFlashlight=false
AssociatedPerkClasses(0)=class'KFPerk_Demolitionist'
WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Heavy_Recoil_SingleShot'
// Weapon Upgrade stat boosts
//WeaponUpgrades[1]=(IncrementDamage=1.12f,IncrementWeight=1)
//WeaponUpgrades[2]=(IncrementDamage=1.3f,IncrementWeight=2)
//WeaponUpgrades[3]=(IncrementDamage=1.55f,IncrementWeight=3)
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.12f), (Stat=EWUS_Weight, Add=1)))
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.3f), (Stat=EWUS_Weight, Add=2)))
WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.55f), (Stat=EWUS_Weight, Add=3)))
}