188 lines
6.0 KiB
Ucode
188 lines
6.0 KiB
Ucode
//=============================================================================
|
|
// KFWeap_GravityImploder
|
|
//=============================================================================
|
|
// The unique and amazing Gravity Imploder weapon
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2019 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFWeap_GravityImploder extends KFWeapon;
|
|
|
|
`define GRAVITYIMPLODER_MIC_LED_INDEX 1
|
|
|
|
/** Reduction for the amount of damage dealt to the weapon owner (including damage by the explosion) */
|
|
var float SelfDamageReductionValue;
|
|
|
|
/** Weapons material colors for each fire mode. */
|
|
var LinearColor DefaultFireMaterialColor;
|
|
var LinearColor AltFireMaterialColor;
|
|
|
|
var bool bLastFireWasAlt;
|
|
|
|
var const bool bDebugDrawVortex;
|
|
|
|
simulated function Activate()
|
|
{
|
|
super.Activate();
|
|
UpdateMaterial();
|
|
}
|
|
|
|
simulated function UpdateMaterial()
|
|
{
|
|
local LinearColor MatColor;
|
|
MatColor = bLastFireWasAlt ? AltFireMaterialColor : DefaultFireMaterialColor;
|
|
|
|
if( WeaponMICs.Length > `GRAVITYIMPLODER_MIC_LED_INDEX )
|
|
{
|
|
WeaponMICs[`GRAVITYIMPLODER_MIC_LED_INDEX].SetVectorParameterValue('Vector_Center_Color_A', MatColor);
|
|
}
|
|
}
|
|
|
|
|
|
simulated function Projectile ProjectileFire()
|
|
{
|
|
UpdateMaterial();
|
|
return super.ProjectileFire();
|
|
}
|
|
|
|
simulated function BeginFire( Byte FireModeNum )
|
|
{
|
|
super.BeginFire(FireModeNum);
|
|
|
|
if(FireModeNum == ALTFIRE_FIREMODE && !bLastFireWasAlt)
|
|
{
|
|
bLastFireWasAlt=true;
|
|
}
|
|
else if (FireModeNum == DEFAULT_FIREMODE && bLastFireWasAlt)
|
|
{
|
|
bLastFireWasAlt=false;
|
|
}
|
|
}
|
|
|
|
simulated function AltFireMode()
|
|
{
|
|
StartFire(ALTFIRE_FIREMODE);
|
|
}
|
|
|
|
// Reduce damage to self
|
|
function AdjustDamage(out int InDamage, class<DamageType> DamageType, Actor DamageCauser)
|
|
{
|
|
super.AdjustDamage(InDamage, DamageType, DamageCauser);
|
|
|
|
if (Instigator != none && DamageCauser != none && DamageCauser.Instigator == Instigator)
|
|
{
|
|
InDamage *= SelfDamageReductionValue;
|
|
}
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
// Content
|
|
PackageKey="Gravity_Imploder"
|
|
FirstPersonMeshName="WEP_1P_Gravity_Imploder_MESH.Wep_1stP_Gravity_Imploder_Rig"
|
|
FirstPersonAnimSetNames(0)="WEP_1P_Gravity_Imploder_ANIM.Wep_1stP_Gravity_Imploder_Anim"
|
|
PickupMeshName="WEP_3P_Gravity_Imploder_MESH.WEP_3rdP_Gravity_Imploder_Pickup"
|
|
AttachmentArchetypeName="WEP_Gravity_Imploder_ARCH.Wep_Gravity_Imploder_3P"
|
|
MuzzleFlashTemplateName="WEP_Gravity_Imploder_ARCH.Wep_Gravity_Imploder_MuzzleFlash"
|
|
|
|
// Inventory / Grouping
|
|
InventorySize=8 //7
|
|
GroupPriority=125 //75
|
|
WeaponSelectTexture=Texture2D'WEP_UI_Gravity_Imploder_TEX.UI_WeaponSelect_Gravity_Imploder'
|
|
AssociatedPerkClasses(0)=class'KFPerk_Demolitionist'
|
|
|
|
// FOV
|
|
MeshFOV=75
|
|
MeshIronSightFOV=40
|
|
PlayerIronSightFOV=65
|
|
|
|
// Depth of field
|
|
DOF_FG_FocalRadius=50
|
|
DOF_FG_MaxNearBlurSize=3.5
|
|
|
|
// Ammo
|
|
MagazineCapacity[0]=6 //5
|
|
SpareAmmoCapacity[0]=42 //35
|
|
InitialSpareMags[0]=2 //4
|
|
AmmoPickupScale[0]=1 //1
|
|
bCanBeReloaded=true
|
|
bReloadFromMagazine=true
|
|
|
|
// Zooming/Position
|
|
PlayerViewOffset=(X=5.5,Y=8,Z=-2) //(X=11.0,Y=8,Z=-2)
|
|
IronSightPosition=(X=10,Y=0,Z=-1.9) //(X=10,Y=0,Z=0)
|
|
|
|
// AI warning system
|
|
bWarnAIWhenAiming=true
|
|
AimWarningDelay=(X=0.4f, Y=0.8f)
|
|
AimWarningCooldown=0.0f
|
|
|
|
// Recoil
|
|
maxRecoilPitch=750 //500
|
|
minRecoilPitch=675//400
|
|
maxRecoilYaw=250 //150
|
|
minRecoilYaw=-250 //-150
|
|
RecoilRate=0.08
|
|
RecoilMaxYawLimit=500
|
|
RecoilMinYawLimit=65035
|
|
RecoilMaxPitchLimit=1250
|
|
RecoilMinPitchLimit=64785
|
|
RecoilISMaxYawLimit=50
|
|
RecoilISMinYawLimit=65485
|
|
RecoilISMaxPitchLimit=500
|
|
RecoilISMinPitchLimit=65485
|
|
RecoilViewRotationScale=0.6
|
|
IronSightMeshFOVCompensationScale=1.5
|
|
|
|
// DEFAULT_FIREMODE
|
|
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_Grenade'
|
|
FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
|
|
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
|
|
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Grenade_GravityImploder'
|
|
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_GravityImploderImpact'
|
|
InstantHitDamage(DEFAULT_FIREMODE)=150
|
|
FireInterval(DEFAULT_FIREMODE)=1.33 //45 RPM
|
|
Spread(DEFAULT_FIREMODE)=0.02 //0
|
|
PenetrationPower(DEFAULT_FIREMODE)=0
|
|
FireOffset=(X=25,Y=3.0,Z=-2.5)
|
|
|
|
// ALTFIRE_FIREMODE (swap fire mode)
|
|
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_Electricity'
|
|
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
|
|
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_Projectile
|
|
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Grenade_GravityImploderAlt'
|
|
FireInterval(ALTFIRE_FIREMODE)=1.33 //45 RPM
|
|
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_GravityImploderImpactAlt'
|
|
InstantHitDamage(ALTFIRE_FIREMODE)=200
|
|
Spread(ALTFIRE_FIREMODE)=0.02 //0.0085
|
|
AmmoCost(ALTFIRE_FIREMODE)=1
|
|
|
|
// BASH_FIREMODE
|
|
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_GravityImploder'
|
|
InstantHitDamage(BASH_FIREMODE)=26
|
|
|
|
// Fire Effects
|
|
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_Gravity_Imploder.Play_WEP_Gravity_Imploder_Shoot_3P', FirstPersonCue=AkEvent'WW_WEP_Gravity_Imploder.Play_WEP_Gravity_Imploder_Shoot_1P')
|
|
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_Gravity_Imploder.Play_WEP_Gravity_Imploder_Dry_Fire'
|
|
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_Gravity_Imploder.Play_WEP_Gravity_Imploder_Shoot_3P', FirstPersonCue=AkEvent'WW_WEP_Gravity_Imploder.Play_WEP_Gravity_Imploder_Shoot_1P')
|
|
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_Gravity_Imploder.Play_WEP_Gravity_Imploder_Dry_Fire'
|
|
EjectedShellForegroundDuration=1.5f
|
|
|
|
// Attachments
|
|
bHasIronSights=true
|
|
bHasFlashlight=false
|
|
|
|
WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Medium_Recoil'
|
|
|
|
SelfDamageReductionValue=0.075f //0.f
|
|
|
|
bLastFireWasAlt=false
|
|
DefaultFireMaterialColor = (R = 0.965f,G = 0.2972f, B = 0.0f)
|
|
AltFireMaterialColor = (R = 0.0f, G = 0.9631f, B = 0.96581f)
|
|
|
|
bHasFireLastAnims=true
|
|
|
|
NumBloodMapMaterials=2
|
|
}
|