46 lines
1.4 KiB
Ucode
46 lines
1.4 KiB
Ucode
//=============================================================================
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// KFSeqAct_TriggerMapObjective
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//=============================================================================
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// Sequence action to allow a map to specifically set the active objective.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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// - Dan Weiss
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//=============================================================================
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class KFSeqAct_TriggerMapObjective extends SequenceAction;
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var Actor Objective;
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event Activated()
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{
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local KFGameReplicationInfo KFGRI;
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if (KFInterface_MapObjective(Objective) != none)
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{
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KFGRI = KFGameReplicationInfo(GetWorldInfo().GRI);
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if (KFGRI != none)
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{
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if (InputLinks[0].bHasImpulse)
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{
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KFGRI.ActivateObjective(KFInterface_MapObjective(Objective));
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}
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else if (InputLinks[1].bHasImpulse)
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{
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KFGRI.DeactivateObjective();
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}
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}
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}
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}
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defaultproperties
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{
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ObjName="Activate Map Objective"
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ObjCategory="Killing Floor"
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InputLinks.Empty()
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InputLinks(0)=(LinkDesc="Activate")
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InputLinks(1)=(LinkDesc="Deactivate")
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VariableLinks.Empty()
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VariableLinks(0)=(ExpectedType=class'SeqVar_Object', LinkDesc="Objective", PropertyName=Objective)
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} |