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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_PlayerSiren_VortexVictim.uc
2020-12-13 18:01:13 +03:00

69 lines
2.2 KiB
Ucode

//=============================================================================
// KFSM_PlayerSiren_VortexVictim
//=============================================================================
// Victim special move when caught in siren vortex
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFSM_PlayerSiren_VortexVictim extends KFSM_GrappleVictim;
/** Animation to play */
var() name AnimName;
/** Warning message to display to team numbers of the person being grabbed */
var localized string VortexGrabTeamWarningMsg;
/** Start grabbed anim */
function SpecialMoveStarted( bool bForced, Name PrevMove )
{
local KFPlayerController KFPC;
Super.SpecialMoveStarted( bForced, PrevMove );
// if this fails (e.g. missing anim) it's okay to continue unlike with PlaySpecialMoveAnim
KFPOwner.PlayBodyAnim( AnimName, EAS_FullBody, 1.f, 0.33f, 0.33f, true );
// Show a non-critical message to the rest of the players
if( KFPOwner.WorldInfo.NetMode != NM_DedicatedServer /*&& !KFPOwner.IsLocallyControlled()*/ )
{
KFPC = KFPlayerController( KFPOwner.WorldInfo.GetALocalPlayerController() );
if( KFPC != none /*&& KFPC.GetTeamNum() == KFPOwner.GetTeamNum()*/ && KFPC.Pawn != none && KFPC.Pawn.IsAliveAndWell() )
{
KFPC.MyGFxHUD.ShowNonCriticalMessage( Repl(VortexGrabTeamWarningMsg, "%x%", KFPOwner.PlayerReplicationInfo.PlayerName) );
}
}
}
/** Stop grabbed anim */
function SpecialMoveEnded(Name PrevMove, Name NextMove)
{
Super.SpecialMoveEnded( PrevMove, NextMove );
KFPOwner.StopBodyAnim( EAS_FullBody, 0.33f );
// Let other zeds attack you again
KFPOwner.ExclusiveTargetingController = none;
}
function SetGrabEffect( KFPlayerController KFPC, bool bValue )
{
KFPC.SetGrabEffect( bValue, true, true );
}
DefaultProperties
{
// ---------------------------------------------
// SpecialMove
Handle=KFSM_PlayerSiren_VortexVictim
bDisableMovement=true
bLockPawnRotation=true
bDisableLook=true
bDisableWeaponInteraction=true
// KFSpecialMove
bAllowThirdPersonWeaponAnims=false
AnimName=Grabbed_LifeDrain_V1
}