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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_PlayerFleshpound_Rage.uc
2020-12-13 18:01:13 +03:00

61 lines
1.5 KiB
Ucode

//=============================================================================
// KFSM_PlayerFleshpound_Rage
//=============================================================================
// Player controlled fleshpound rage mode
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFSM_PlayerFleshpound_Rage extends KFSM_Zed_Taunt;
/** Restrictions for doing rage taunt */
protected function bool InternalCanDoSpecialMove()
{
local KFPawn_ZedFleshpound_Versus MyFPPawn;
MyFPPawn = KFPawn_ZedFleshpound_Versus( KFPOwner );
if( MyFPPawn != none )
{
return super.InternalCanDoSpecialMove() && !MyFPPawn.bIsEnraged;
}
// check here for cooldowns
return super.InternalCanDoSpecialMove();
}
static function byte PackFlagsBase( KFPawn P )
{
local byte Variant;
local KFPawnAnimInfo PAI;
PAI = P.PawnAnimInfo;
Variant = Rand(PAI.TauntEnragedAnims.Length);
if ( Variant != 255 )
{
return TAUNT_Enraged + (Variant << 4);
}
else
{
return 255;
}
}
function SpecialMoveStarted(bool bForced, Name PrevMove)
{
local KFPawn_ZedFleshpound_Versus MyFPPawn;
MyFPPawn = KFPawn_ZedFleshpound_Versus( KFPOwner );
if( MyFPPawn != none )
{
MyFPPawn.SetEnraged( true );
}
Super.SpecialMoveStarted(bForced, PrevMove);
}
defaultproperties
{
//Cooldown=0.f
}