38 lines
1.2 KiB
Ucode
38 lines
1.2 KiB
Ucode
//=============================================================================
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// KFProj_Bullet_Minigun
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//=============================================================================
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// Bullet class for Minigun
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFProj_Bullet_Minigun extends KFProj_Bullet
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hidedropdown;
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var ParticleSystem AddedImpactEffect;
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simulated static function PlayAddedImpactEffect(Vector HitLocation, Vector HitNormal)
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{
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local WorldInfo WI;
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if( default.AddedImpactEffect != none )
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{
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WI = Class'WorldInfo'.static.GetWorldInfo();
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WI.MyEmitterPool.SpawnEmitter(default.AddedImpactEffect, HitLocation, rotator(HitNormal));
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}
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}
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defaultproperties
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{
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MaxSpeed=22500.0
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Speed=22500.0
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DamageRadius=0
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ProjFlightTemplate=ParticleSystem'WEP_1P_L85A2_EMIT.FX_L85A2_Tracer_ZEDTime'
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ImpactEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Heavy_bullet_impact'
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AddedImpactEffect=ParticleSystem'WEP_Minigun_EMIT.FX_Minigun_Impact_Extra'
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}
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