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KF2-Dev-Scripts/KFGameContent/Classes/KFPawn_ZedDAR_Rocket.uc
2020-12-13 18:01:13 +03:00

43 lines
1.3 KiB
Ucode

//=============================================================================
// KFPawn_ZedDAR_Rocket
//=============================================================================
// Pawn for Evulz Rocket DAR
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
class KFPawn_ZedDAR_Rocket extends KFPawn_ZedDAR;
simulated function ANIMNOTIFY_FireRocket_L()
{
FiringSocketName = FiringSocketLName;
StartRangedAttack();
}
simulated function ANIMNOTIFY_FireRocket_R()
{
FiringSocketName = FiringSocketRName;
StartRangedAttack();
}
defaultproperties
{
LocalizationKey=KFPawn_ZedDAR_Rocket
ControllerClass=class'KFAIController_ZedDAR_Rocket'
MonsterArchPath="ZED_ARCH.ZED_DAR_Rocket_Archetype"
DifficultySettings=class'KFDifficulty_DAR_Rocket'
RangedProjectileClass=class'KFProj_EvilDAR_Rocket'
Begin Object Name=SpecialMoveHandler_0
SpecialMoveClasses(SM_Taunt)=class'KFGame.KFSM_Zed_Taunt'
SpecialMoveClasses(SM_Evade)=class'KFSM_Evade'
SpecialMoveClasses(SM_Evade_Fear)=class'KFSM_Evade_Fear'
SpecialMoveClasses(SM_StandAndShootAttack)=class'KFSM_DAR_RocketAttack'
End Object
FiringSocketRName=Rocket_R
FiringSocketLName=Rocket_L
}